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F

fallback - Variable in enum de.robingrether.idisguise.management.Sounds.SoundEffectType
 
FALLING_BLOCK - de.robingrether.idisguise.disguise.DisguiseType
 
FallingBlockDisguise - Class in de.robingrether.idisguise.disguise
Represents a disguise as a falling block.
FallingBlockDisguise() - Constructor for class de.robingrether.idisguise.disguise.FallingBlockDisguise
Creates an instance.
The default material is Material.STONE
FallingBlockDisguise(Material) - Constructor for class de.robingrether.idisguise.disguise.FallingBlockDisguise
Creates an instance.
FallingBlockDisguise(Material, int) - Constructor for class de.robingrether.idisguise.disguise.FallingBlockDisguise
Creates an instance.
FallingBlockDisguise(Material, int, boolean) - Constructor for class de.robingrether.idisguise.disguise.FallingBlockDisguise
Creates an instance.
FARMER - de.robingrether.idisguise.disguise.VillagerDisguise.Profession
 
fromEntityType(EntityType) - Static method in enum de.robingrether.idisguise.disguise.DisguiseType
Match a disguise type from the equivalent entity type.
fromString(String) - Static method in class de.robingrether.idisguise.disguise.Disguise
Recreates a disguise from its string representation.
fromString(String) - Static method in enum de.robingrether.idisguise.disguise.DisguiseType
Match a disguise type from one of its registered command arguments.
Notice: This operation is case-insensitive.
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