iDisguise Falling Block

To disguise as a falling block, run the following command: /disguise falling_block

Associated permission node: iDisguise.object.falling_block

Subtypes

By default the falling block is made of stone. You can change this however:

  • Different material type:
    /disguise material=<material-type>
    Material types: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html (only actual blocks are possible)
  • Different material data (1.13+):
    /disguise material=<material-type>[<state>]
    Example: /disguise material=daylight_detector[inverted=true]
  • Different material data (1.8 – 1.12):
    /disguise material=<material-type>:<data-value>
    Data values: 0, 1, 2, 3, …
  • All coordinates (the disguise looks like a falling block entity):
    /disguise all-coordinates
  • Block coordinates only (the disguise looks like an actual stationary block):
    /disguise block-coordinates

Custom name

To apply a custom name, run the following command: /disguise custom-name=<insert-name-here>

You can include spaces in the custom name by using the symbol "\s" (e.g. custom-name=Hello\sWorld)

Associated permission node: iDisguise.object.custom-name

Visibility

By default your disguise is visible to everyone. You can change this however:

  • Visible to everyone:
    /disguise visibility=everyone
  • Visible to certain players:
    /disguise visibility=only-list visibility-param=<player1>,<player2>,<player3>,...
    Associated permission node: iDisguise.visibility.list
  • Visible to everyone but certain players:
    /disguise visibility=not-list visibility-param=<player1>,<player2>,<player3>,...
    Associated permission node: iDisguise.visibility.list
  • Visible to players with a certain permission:
    /disguise visibility=only-permission visibility-param=<permission-node>
    Associated permission node: iDisguise.visibility.permission
  • Visible to player without a certain permission:
    /disguise visibility=not-permission visibility-param=<permission-node>
    Associated permission node: iDisguise.visibility.permission